================================================================ ======== Log Rotated - 2/8/2022, 12:00:00 AM ================================================================ ================================================================ ======== FXServer Starting - 2/8/2022, 6:45:45 AM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 134 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 7777Premium [ citizen-server-impl] - InteractSound [ citizen-server-impl] - LockDoors [ citizen-server-impl] - banking [ citizen-server-impl] - boatshop [ citizen-server-impl] - carwash [ citizen-server-impl] - coordsaver [ citizen-server-impl] - es_admin2 [ citizen-server-impl] - esx_cruisecontrol [ citizen-server-impl] - fixandcleanvehicle [ citizen-server-impl] - speedometer [ citizen-server-impl] - teslafunctions [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.11.0 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ c-scripting-core] Creating script environments for chat [ citizen-server-impl] Started resource chat [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for es_admin2 [ citizen-server-impl] Started resource es_admin2 [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [script:esx_vehiclesh] Error loading script server/commands.lua in resource esx_vehicleshop: @esx_vehicleshop/server/commands.lua:1: attempt to call a nil value (field 'RegisterCommand') [script:esx_vehiclesh] stack traceback: [script:esx_vehiclesh] @esx_vehicleshop/server/commands.lua:1: in main chunk [ c-scripting-core] Failed to load script server/commands.lua. [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Started resource esx_animations [ c-scripting-core] Creating script environments for esx_atm [ citizen-server-impl] Started resource esx_atm [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [ citizen-server-impl] Started resource esx_optionalneeds [ c-scripting-core] Creating script environments for esx_phone [ citizen-server-impl] Started resource esx_phone [ c-scripting-core] Creating script environments for esx_policejob [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_shops [ citizen-server-impl] Started resource esx_shops [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Started resource esx_voice [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for esx_emswmenu [ citizen-server-impl] Asset esx_emswmenu/mxpro.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset esx_emswmenu/prop_ld_binbag_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/prop_ld_case_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/stretcher.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/stryker_M1.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset esx_emswmenu/stryker_M1_coroner.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource esx_emswmenu [ c-scripting-core] Creating script environments for esx_jailer [ citizen-server-impl] Started resource esx_jailer [ c-scripting-core] Creating script environments for apartments [ citizen-server-impl] Started resource apartments [ c-scripting-core] Creating script environments for banking [ c-scripting-core] Failed to load script @np-fml/server/lib.lua. [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource banking [ c-scripting-core] Creating script environments for baseevents [ citizen-server-impl] Started resource baseevents [ c-scripting-core] Creating script environments for boatshop [ citizen-server-impl] Started resource boatshop [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Couldn't find resource camara. [ c-scripting-core] Creating script environments for carandplayerhud [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource carandplayerhud [ c-scripting-core] Creating script environments for carwash [ citizen-server-impl] Started resource carwash [ c-scripting-core] Creating script environments for connectqueue [ script:connectqueue] QUEUE: [connectqueue] Disabling hardcap [ citizen-server-impl] Stopping resource hardcap [ citizen-server-impl] Started resource connectqueue [ c-scripting-core] Creating script environments for coordsaver [ citizen-server-impl] Started resource coordsaver [ c-scripting-core] Creating script environments for DiamondBlackjack [ citizen-server-impl] Asset DiamondBlackjack/s_f_y_casino_01.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset DiamondBlackjack/s_m_y_casino_01.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Started resource DiamondBlackjack [ c-scripting-core] Creating script environments for drz_interiors [ citizen-server-impl] Started resource drz_interiors [ citizen-server-impl] Started resource emotes [ citizen-server-impl] Asset emspack/emsa.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset emspack/emsf.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource emspack [ c-scripting-core] Creating script environments for InteractSound [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource InteractSound [ citizen-server-impl] Started resource LockDoors [ citizen-server-impl] Asset PolicePack/pol10.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset PolicePack/pol2.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol3.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol5.ytd uses 113.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol6_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol8.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/police4.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/polschafter3.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Started resource PolicePack [ citizen-server-impl] Started resource PolyZone [ citizen-server-impl] Started resource WiseGuy-Audio [ citizen-server-impl] Asset WiseGuy-Imports/300zw.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/300zw.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/300zw_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/500gtrlam.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/650slw.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/69charger.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/918.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.ytd uses 50.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/MBW124_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk.ytd uses 31.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bluecunt.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c7.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18_hi.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/cp9a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/dc5.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/e36prb_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/er34.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/esv.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/evo9.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/exor.ytd uses 69.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/fc3s.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/filthynsx.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fk8.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fnfrx7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/focusrs.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/golfp.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/granlb.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt2rwb.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.ytd uses 248.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt63.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtr.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc_hi.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/laferrari17.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/lp670.ytd uses 206.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m235.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m3e46.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m4_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/mustang19.ytd uses 123.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na1.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na6.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nis13_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2a.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2b.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_purple.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_red.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridelow_nstyle.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_int1s3.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_advan.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_checkered.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_cherry.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_fujio.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_hiromitsu.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_matsukawa.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_mcr.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_nico.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_shirts.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_tomoyuki.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_zburst.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxblue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxred.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/por930.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/r1.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/r35.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/rcf.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/regera.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15mak_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15rb_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/vehicles_nis13_tuning.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex2.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex4.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex5.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex6.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/wraith.ytd uses 59.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/z2879.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_purple.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_blue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_yellow.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_base.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_nismo.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zondar.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zx10.ytd uses 21.2 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Imports [ citizen-server-impl] Started resource WiseGuy-UC [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery10.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery27.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign10.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign13.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign7.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign8.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign9.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/sultanrsv8.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/tractorcv8.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Vanilla [ citizen-server-impl] Started resource WiseGuy-Wheels [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] [vMenu] [WARNING] vMenu is set up to ignore permissions! [ script:vMenu] If you did this on purpose then you can ignore this warning. [ script:vMenu] If you did not set this on purpose, then you must have made a mistake while setting up vMenu. [ script:vMenu] Please read the vMenu documentation (https://docs.vespura.com/vmenu). [ script:vMenu] Most likely you are not executing the permissions.cfg (correctly). [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource LoadingScreen [ citizen-server-impl] Started resource Cedar [ citizen-server-impl] Started resource Redwood [ citizen-server-impl] Couldn't find resource LSCustoms. [ citizen-server-impl] Started resource SandyLightAndTrees [ citizen-server-impl] Asset Assets/ch1_01_gvyard+hi.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty.ytd uses 22.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg+hi.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg.ytd uses 21.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsc_rd+hi.ytd uses 19.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsd_rd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsa_roads2+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsb+hi.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cityeastrd+hi.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citynorthrd+hi.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citywestrd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roads_hi_s_rds+hi.ytd uses 23.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roadsb_hd+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs3_07_ground+hi.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs4roads+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs5_roads_hd+hi.ytd uses 19.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs6roads+hi.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/dt1_rd1_1+hi.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd+hi.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/globalroads+hi.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Assets/globalroads.ytd uses 37.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/grdairportterrain+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/paletoroadtemp+hi.ytd uses 40.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_04+hi.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd+hi.ytd uses 17.6 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_blackjack.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_casino_roulette_2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_pokertisch.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_roulette.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd+hi.ytd uses 31.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/textureauto.ytd uses 28.1 MiB of physical memory. [ citizen-server-impl] Asset Assets/xm_detector_t.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource Assets [ citizen-server-impl] Started resource Forests [ citizen-server-impl] Asset countyprison/prison_first_txd.ytd uses 28.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_main_txd.ytd uses 26.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_second_txd.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Started resource countyprison [ citizen-server-impl] Started resource postalmap [ citizen-server-impl] Started resource interiors [ citizen-server-impl] Asset weapons/fxdecal.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset weapons/w_sb_smg.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Started resource weapons [ c-scripting-core] Creating script environments for addonpack1 [ citizen-server-impl] Asset addonpack1/09tahoe.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/1310.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/15tahoe.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/16challenger.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/2020ss.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/760li04.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/80B4.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/80B4.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/99viper.ytd uses 34.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/RS72020 _hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/RS72020.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/aaq4_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bbentayga.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bbentayga_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bmci_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bolide.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_blue.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_hks.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_trash.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/brides_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cats.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cats_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.ytd uses 230.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/chr20_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/corvettec5z06+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cutlass.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/demon.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/e34.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f15078.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150army_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f812.ytd uses 61.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fct.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fgt.ytd uses 30.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/fgt_hi.yft uses 23.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fxxk.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/gt17.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/i8.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/i8_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/laferrari_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/logan_hi.yft uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/m2.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m2.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m2_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e36.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3e36_2jzgte.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e92.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m4f82.ytd uses 164.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m6f13.ytd uses 53.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/mustang2005gt.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/mustang50th.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/q820.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/q820.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/q820_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/ram2500_hi.yft uses 31.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor2017.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017.ytd uses 226.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raptor2017_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_2.yft uses 20.8 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_raidint.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/rs6.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/rs6.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/rs6_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016_hi.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/srt4.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/stingray.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/trx.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/trx_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ttrs.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/x5e53.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/x5e53.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i1.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i2_hi.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s1X.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1X_hi.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s2X.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2X_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFeF12A_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/yFeF12T_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/z419_hi.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Started resource addonpack1 [ citizen-server-impl] Started resource VehicleSpawner [ c-scripting-core] Creating script environments for enginecontrol [ citizen-server-impl] Started resource enginecontrol [ c-scripting-core] Creating script environments for respawn [ citizen-server-impl] Started resource respawn [ citizen-server-impl] Started resource emotemenu [ citizen-server-impl] Started resource sirenui [ citizen-server-impl] Started resource speedometer [ c-scripting-core] Creating script environments for fixandcleanvehicle [ citizen-server-impl] Started resource fixandcleanvehicle [ c-scripting-core] Creating script environments for fuel [ citizen-server-impl] Started resource fuel [ c-scripting-core] Creating script environments for nonpc [ citizen-server-impl] Started resource nonpc [ c-scripting-core] Creating script environments for weblogger [ citizen-server-impl] Started resource weblogger [ citizen-server-impl] Started resource teslafunctions [ citizen-server-impl] Couldn't find resource carlock. [ citizen-server-impl] Couldn't find resource 7777shitac. [ script:mysql-async] [mysql-async] [SUCCESS] Database server connection established. [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [ script:addonpack1] ----------------------------------------------------- [ script:addonpack1] Please Dont Change the resource name to avoid errors. [ script:addonpack1] ----------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [script:essentialmode] [script:essentialmode] [EssentialMode] Current version: 6.4.2 [script:essentialmode] [EssentialMode] Updater version: 6.4.2 [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards! [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://kbuzzell-ek33ab.users.cfx.re/ [ citizen-server-impl] -- [server notice: tebex_not_set] [ citizen-server-impl] ================ [ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info. [ citizen-server-impl] ================ [ citizen-server-impl] [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 118 milliseconds [ script:boatshop] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export execute in resource ghmattimysql [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ script:connectqueue] QUEUE: Slippy[steam:1100001481f103f] was placed 1/1 in queue [ script:connectqueue] QUEUE: Slippy[steam:1100001481f103f] is loading into the server [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ citizen-server-impl] Stopping resource esx_phone [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esplugin_mysql] [320ms] UPDATE users SET `money`=?, `bank`=? WHERE `identifier`=? : [946,2400,"steam:1100001481f103f"] [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards! [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_status] [226ms] UPDATE users SET status = ? WHERE identifier = ? : ["[{\"percent\":0.0,\"val\":0,\"name\":\"hunger\"},{\"percent\":4.3175,\"val\":43175,\"name\":\"thirst\"},{\"percent\":0.0,\"val\":0,\"name\":\"drunk\"}]","steam:1100001481f103f"] [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_status] [178ms] UPDATE users SET status = ? WHERE identifier = ? : ["[{\"percent\":43.54,\"val\":435400,\"name\":\"hunger\"},{\"percent\":45.155,\"val\":451550,\"name\":\"thirst\"},{\"percent\":0.0,\"val\":0,\"name\":\"drunk\"}]","steam:1100001481f103f"] [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Advertisement: Want to have EssentialMode pre-installed on a good and affordable server host? Go to the following link: https://zap-hosting.com/EssentialMode [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:boatshop] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export execute in resource ghmattimysql [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [ script:connectqueue] QUEUE: [TM-3] M. Teague[steam:11000014b418551] was placed 1/1 in queue [ script:connectqueue] QUEUE: [TM-3] M. Teague[steam:11000014b418551] is loading into the server [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [224ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","wool",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [224ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","wood",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [183ms] INSERT INTO user_accounts (identifier, name) VALUES (?, ?) : ["steam:11000014b418551","black_money"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [167ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","water",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_addonaccount] [268ms] INSERT INTO addon_account_data (account_name, money, owner) VALUES (?, ?, ?) : ["caution",0,"steam:11000014b418551"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_datastore] [229ms] INSERT INTO datastore_data (name, owner, data) VALUES (?, ?, ?) : ["user_glasses","steam:11000014b418551","{}"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_datastore] [232ms] INSERT INTO datastore_data (name, owner, data) VALUES (?, ?, ?) : ["user_ears","steam:11000014b418551","{}"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_datastore] [234ms] INSERT INTO datastore_data (name, owner, data) VALUES (?, ?, ?) : ["property","steam:11000014b418551","{}"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_addonaccount] [272ms] INSERT INTO addon_account_data (account_name, money, owner) VALUES (?, ?, ?) : ["property_black_money",0,"steam:11000014b418551"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_datastore] [234ms] INSERT INTO datastore_data (name, owner, data) VALUES (?, ?, ?) : ["user_helmet","steam:11000014b418551","{}"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_addonaccount] [277ms] INSERT INTO addon_account_data (account_name, money, owner) VALUES (?, ?, ?) : ["bank_savings",0,"steam:11000014b418551"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_datastore] [235ms] INSERT INTO datastore_data (name, owner, data) VALUES (?, ?, ?) : ["user_mask","steam:11000014b418551","{}"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [463ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","washed_stone",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [431ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","cutted_wood",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [522ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","stone",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [555ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","diamond",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [370ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","carokit",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [230ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","bread",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [267ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","gold",0] [ citizen-server-impl] server thread hitch warning: timer interval of 843 milliseconds [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [895ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","cannabis",0] [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [257ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","gazbottle",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [260ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","marijuana",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [260ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","medikit",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [260ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","fixtool",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [160ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","blowpipe",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [203ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","essence",0] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [203ms] INSERT INTO user_inventory (identifier, item, count) VALUES (?, ?, ?) : ["steam:11000014b418551","clothe",0] [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_identity] [151ms] INSERT INTO characters (identifier, firstname, lastname, dateofbirth, sex, height) VALUES (?, ?, ?, ?, ?, ?) : ["steam:11000014b418551","Malaki","Teague","12/29/2000","m","160"] [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_status] [206ms] UPDATE users SET status = ? WHERE identifier = ? : ["[{\"percent\":98.41,\"val\":984100,\"name\":\"hunger\"},{\"percent\":98.8075,\"val\":988075,\"name\":\"thirst\"},{\"percent\":0.0,\"val\":0,\"name\":\"drunk\"}]","steam:11000014b418551"] [ script:es_extended] [SAVED] [TM-3] M. Teague [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards! [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Advertisement: Want to have EssentialMode pre-installed on a good and affordable server host? Go to the following link: https://zap-hosting.com/EssentialMode [script:esx_bankerjob] Tue Feb 8 10:54:55 2022 CRON START: Removing 1 day to each open loan's deadline [script:esx_bankerjob] Tue Feb 8 10:54:55 2022 CRON FINISHED: Removing 1 day to each open loan's deadline [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [ERROR] [esx_bankerjob] An error happens for query "SELECT bank_lent_money.id, bank_lent_money.timeLeft FROM bank_lent_money WHERE bank_lent_money.status = "Ouvert" and bank_lent_money.timeLeft > "0" and bank_lent_money.remainDeadlines > "0" ORDER BY bank_lent_money.id ASC : []": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_lent_money' doesn't exist [script:esx_bankerjob] SCRIPT ERROR: @esx_bankerjob/server/main.lua:628: attempt to get length of a nil value (local 'result') [script:esx_bankerjob] > ref (@esx_bankerjob/server/main.lua:628) [script:esx_bankerjob] > (@mysql-async/mysql-async.js:15543) [ script:mysql-async] [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [script:esx_bankerjob] Tue Feb 8 10:55:55 2022 CRON START: Checking for any expired loans and having them automatically pay [script:esx_bankerjob] Tue Feb 8 10:55:55 2022 CRON FINISHED: Checking for any expired loans and having them automatically pay [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [ERROR] [esx_bankerjob] An error happens for query "SELECT bank_lent_money.id, bank_lent_money.clientID, bank_lent_money.amount, bank_lent_money.amountNextDeadline, bank_lent_money.alreadyPaid, bank_lent_money.remainDeadlines, bank_lent_money.timeBeforeDeadline, bank_lent_money.deadlines FROM bank_lent_money WHERE bank_lent_money.status = "Ouvert" AND bank_lent_money.timeLeft = "0" AND bank_lent_money.remainDeadlines > "0" : []": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_lent_money' doesn't exist [script:esx_bankerjob] SCRIPT ERROR: @esx_bankerjob/server/main.lua:646: attempt to get length of a nil value (local 'result') [script:esx_bankerjob] > ref (@esx_bankerjob/server/main.lua:646) [script:esx_bankerjob] > (@mysql-async/mysql-async.js:15543) [ script:mysql-async] [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards! [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_status] [168ms] UPDATE users SET status = ? WHERE identifier = ? : ["[{\"percent\":22.68,\"val\":226800,\"name\":\"hunger\"},{\"percent\":29.50999999999999,\"val\":295100,\"name\":\"thirst\"},{\"percent\":0.0,\"val\":0,\"name\":\"drunk\"}]","steam:1100001481f103f"] [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards! [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esplugin_mysql] [263ms] UPDATE users SET `money`=?, `bank`=? WHERE `identifier`=? : [0,12000,"steam:1100001481f103f"] [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_ambulancejob] [232ms] UPDATE users SET is_dead = ? WHERE identifier = ? : [true,"steam:1100001481f103f"] [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards! [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Advertisement: Want to have EssentialMode pre-installed on a good and affordable server host? Go to the following link: https://zap-hosting.com/EssentialMode [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Advertisement: Want to have EssentialMode pre-installed on a good and affordable server host? Go to the following link: https://zap-hosting.com/EssentialMode [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_status] [279ms] UPDATE users SET status = ? WHERE identifier = ? : ["[{\"percent\":36.0,\"val\":360000,\"name\":\"hunger\"},{\"percent\":39.5,\"val\":395000,\"name\":\"thirst\"},{\"percent\":0.0,\"val\":0,\"name\":\"drunk\"}]","steam:1100001481f103f"] [ script:chat] Slippy: wwwdwwwwwwwwwwwwwwaaaaaaa [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_rpchat] [163ms] SELECT firstname, lastname FROM users WHERE identifier = ? : ["steam:1100001481f103f"] [ script:chat] Slippy: vs [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds > quit "Server restarting (kbuzzell)." [ citizen-server-main] -> Quitting: Server restarting (kbuzzell). [ citizen-server-impl] server thread hitch warning: timer interval of 426 milliseconds [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_status] [482ms] UPDATE users SET status = ? WHERE identifier = ? : ["[{\"percent\":25.84,\"val\":258400,\"name\":\"hunger\"},{\"percent\":31.87999999999999,\"val\":318800,\"name\":\"thirst\"},{\"percent\":0.0,\"val\":0,\"name\":\"drunk\"}]","steam:1100001481f103f"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esplugin_mysql] [169ms] UPDATE users SET `money`=?, `bank`=? WHERE `identifier`=? : [-15,17800,"steam:1100001481f103f"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [169ms] UPDATE users SET job = ?, job_grade = ?, loadout = ?, position = ? WHERE identifier = ? : ["unemployed",0,"[]","{\"y\":-702.2,\"z\":29.0,\"x\":351.8}","steam:1100001481f103f"] [ script:es_extended] [SAVED] Slippy ================================================================ ======== FXServer Starting - 2/8/2022, 4:24:30 PM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 133 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 7777Premium [ citizen-server-impl] - InteractSound [ citizen-server-impl] - LockDoors [ citizen-server-impl] - banking [ citizen-server-impl] - boatshop [ citizen-server-impl] - carwash [ citizen-server-impl] - coordsaver [ citizen-server-impl] - es_admin2 [ citizen-server-impl] - esx_cruisecontrol [ citizen-server-impl] - fixandcleanvehicle [ citizen-server-impl] - speedometer [ citizen-server-impl] - teslafunctions [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.11.0 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ c-scripting-core] Creating script environments for chat [ citizen-server-impl] Started resource chat [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for es_admin2 [ citizen-server-impl] Started resource es_admin2 [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ citizen-server-impl] Couldn't find resource esx_addoninventory. [ c-scripting-core] Creating script environments for esx_vehicleshop [script:esx_vehiclesh] Error loading script server/commands.lua in resource esx_vehicleshop: @esx_vehicleshop/server/commands.lua:1: attempt to call a nil value (field 'RegisterCommand') [script:esx_vehiclesh] stack traceback: [script:esx_vehiclesh] @esx_vehicleshop/server/commands.lua:1: in main chunk [ c-scripting-core] Failed to load script server/commands.lua. [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Started resource esx_animations [ c-scripting-core] Creating script environments for esx_atm [ citizen-server-impl] Started resource esx_atm [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [ citizen-server-impl] Started resource esx_optionalneeds [ c-scripting-core] Creating script environments for esx_phone [ citizen-server-impl] Started resource esx_phone [ c-scripting-core] Creating script environments for esx_policejob [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-resources-core] Could not find dependency esx_addoninventory for resource esx_property. [ citizen-server-impl] Couldn't start resource esx_property. [ c-resources-core] Could not find dependency esx_addoninventory for resource esx_property. [ c-resources-core] Could not start dependency esx_property for resource esx_realestateagentjob. [ citizen-server-impl] Couldn't start resource esx_realestateagentjob. [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_shops [ citizen-server-impl] Started resource esx_shops [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Started resource esx_voice [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for esx_emswmenu [ citizen-server-impl] Asset esx_emswmenu/mxpro.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset esx_emswmenu/prop_ld_binbag_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/prop_ld_case_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/stretcher.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/stryker_M1.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset esx_emswmenu/stryker_M1_coroner.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource esx_emswmenu [ c-scripting-core] Creating script environments for esx_jailer [ citizen-server-impl] Started resource esx_jailer [ c-scripting-core] Creating script environments for apartments [ citizen-server-impl] Started resource apartments [ c-scripting-core] Creating script environments for banking [ c-scripting-core] Failed to load script @np-fml/server/lib.lua. [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource banking [ c-scripting-core] Creating script environments for baseevents [ citizen-server-impl] Started resource baseevents [ c-scripting-core] Creating script environments for boatshop [ citizen-server-impl] Started resource boatshop [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Couldn't find resource camara. [ c-scripting-core] Creating script environments for carandplayerhud [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource carandplayerhud [ c-scripting-core] Creating script environments for carwash [ citizen-server-impl] Started resource carwash [ c-scripting-core] Creating script environments for connectqueue [ script:connectqueue] QUEUE: [connectqueue] Disabling hardcap [ citizen-server-impl] Stopping resource hardcap [ citizen-server-impl] Started resource connectqueue [ c-scripting-core] Creating script environments for coordsaver [ citizen-server-impl] Started resource coordsaver [ c-scripting-core] Creating script environments for DiamondBlackjack [ citizen-server-impl] Asset DiamondBlackjack/s_f_y_casino_01.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset DiamondBlackjack/s_m_y_casino_01.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Started resource DiamondBlackjack [ c-scripting-core] Creating script environments for drz_interiors [ citizen-server-impl] Started resource drz_interiors [ citizen-server-impl] Started resource emotes [ citizen-server-impl] Asset emspack/emsa.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset emspack/emsf.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource emspack [ c-scripting-core] Creating script environments for InteractSound [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource InteractSound [ citizen-server-impl] Started resource LockDoors [ citizen-server-impl] Asset PolicePack/pol10.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset PolicePack/pol2.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol3.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol5.ytd uses 113.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol6_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol8.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/police4.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/polschafter3.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Started resource PolicePack [ citizen-server-impl] Started resource PolyZone [ citizen-server-impl] Started resource WiseGuy-Audio [ citizen-server-impl] sync thread hitch warning: timer interval of 569 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] Asset WiseGuy-Imports/300zw.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/300zw.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/300zw_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/500gtrlam.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/650slw.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/69charger.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/918.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.ytd uses 50.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/MBW124_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk.ytd uses 31.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bluecunt.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c7.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18_hi.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/cp9a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/dc5.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/e36prb_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/er34.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/esv.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/evo9.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/exor.ytd uses 69.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/fc3s.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/filthynsx.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fk8.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fnfrx7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/focusrs.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/golfp.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/granlb.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt2rwb.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.ytd uses 248.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt63.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtr.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc_hi.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/laferrari17.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/lp670.ytd uses 206.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m235.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m3e46.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m4_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/mustang19.ytd uses 123.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na1.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na6.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nis13_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2a.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2b.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_purple.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_red.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridelow_nstyle.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_int1s3.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_advan.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_checkered.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_cherry.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_fujio.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_hiromitsu.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_matsukawa.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_mcr.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_nico.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_shirts.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_tomoyuki.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_zburst.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxblue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxred.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/por930.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/r1.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/r35.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/rcf.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/regera.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15mak_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15rb_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/vehicles_nis13_tuning.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex2.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex4.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex5.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex6.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/wraith.ytd uses 59.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/z2879.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_purple.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_blue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_yellow.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_base.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_nismo.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zondar.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zx10.ytd uses 21.2 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Imports [ citizen-server-impl] Started resource WiseGuy-UC [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery10.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery27.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign10.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign13.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign7.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign8.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign9.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/sultanrsv8.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/tractorcv8.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Vanilla [ citizen-server-impl] Started resource WiseGuy-Wheels [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] [vMenu] [WARNING] vMenu is set up to ignore permissions! [ script:vMenu] If you did this on purpose then you can ignore this warning. [ script:vMenu] If you did not set this on purpose, then you must have made a mistake while setting up vMenu. [ script:vMenu] Please read the vMenu documentation (https://docs.vespura.com/vmenu). [ script:vMenu] Most likely you are not executing the permissions.cfg (correctly). [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource LoadingScreen [ citizen-server-impl] Started resource Cedar [ citizen-server-impl] Started resource Redwood [ citizen-server-impl] Couldn't find resource LSCustoms. [ citizen-server-impl] Started resource SandyLightAndTrees [ citizen-server-impl] Asset Assets/ch1_01_gvyard+hi.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty.ytd uses 22.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg+hi.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg.ytd uses 21.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsc_rd+hi.ytd uses 19.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsd_rd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsa_roads2+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsb+hi.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cityeastrd+hi.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citynorthrd+hi.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citywestrd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roads_hi_s_rds+hi.ytd uses 23.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roadsb_hd+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs3_07_ground+hi.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs4roads+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs5_roads_hd+hi.ytd uses 19.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs6roads+hi.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/dt1_rd1_1+hi.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd+hi.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/globalroads+hi.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Assets/globalroads.ytd uses 37.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/grdairportterrain+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/paletoroadtemp+hi.ytd uses 40.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_04+hi.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd+hi.ytd uses 17.6 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_blackjack.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_casino_roulette_2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_pokertisch.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_roulette.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd+hi.ytd uses 31.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/textureauto.ytd uses 28.1 MiB of physical memory. [ citizen-server-impl] Asset Assets/xm_detector_t.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource Assets [ citizen-server-impl] Started resource Forests [ citizen-server-impl] Asset countyprison/prison_first_txd.ytd uses 28.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_main_txd.ytd uses 26.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_second_txd.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Started resource countyprison [ citizen-server-impl] Started resource postalmap [ citizen-server-impl] Started resource interiors [ citizen-server-impl] Asset weapons/fxdecal.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset weapons/w_sb_smg.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Started resource weapons [ c-scripting-core] Creating script environments for addonpack1 > quit "Server restarting (crash detected)." ================================================================ ======== FXServer Starting - 2/8/2022, 4:28:29 PM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 133 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 7777Premium [ citizen-server-impl] - InteractSound [ citizen-server-impl] - LockDoors [ citizen-server-impl] - banking [ citizen-server-impl] - boatshop [ citizen-server-impl] - carwash [ citizen-server-impl] - coordsaver [ citizen-server-impl] - es_admin2 [ citizen-server-impl] - esx_cruisecontrol [ citizen-server-impl] - fixandcleanvehicle [ citizen-server-impl] - speedometer [ citizen-server-impl] - teslafunctions [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... ================================================================ ======== FXServer Starting - 2/8/2022, 4:28:47 PM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 133 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 7777Premium [ citizen-server-impl] - InteractSound [ citizen-server-impl] - LockDoors [ citizen-server-impl] - banking [ citizen-server-impl] - boatshop [ citizen-server-impl] - carwash [ citizen-server-impl] - coordsaver [ citizen-server-impl] - es_admin2 [ citizen-server-impl] - esx_cruisecontrol [ citizen-server-impl] - fixandcleanvehicle [ citizen-server-impl] - speedometer [ citizen-server-impl] - teslafunctions [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.11.0 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ c-scripting-core] Creating script environments for chat [ citizen-server-impl] Started resource chat [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for es_admin2 [ citizen-server-impl] Started resource es_admin2 [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ citizen-server-impl] Couldn't find resource esx_addoninventory. [ c-scripting-core] Creating script environments for esx_vehicleshop [script:esx_vehiclesh] Error loading script server/commands.lua in resource esx_vehicleshop: @esx_vehicleshop/server/commands.lua:1: attempt to call a nil value (field 'RegisterCommand') [script:esx_vehiclesh] stack traceback: [script:esx_vehiclesh] @esx_vehicleshop/server/commands.lua:1: in main chunk [ c-scripting-core] Failed to load script server/commands.lua. [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Started resource esx_animations [ c-scripting-core] Creating script environments for esx_atm [ citizen-server-impl] Started resource esx_atm [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [ citizen-server-impl] Started resource esx_optionalneeds [ c-scripting-core] Creating script environments for esx_phone [ citizen-server-impl] Started resource esx_phone [ c-scripting-core] Creating script environments for esx_policejob [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-resources-core] Could not find dependency esx_addoninventory for resource esx_property. [ citizen-server-impl] Couldn't start resource esx_property. [ c-resources-core] Could not find dependency esx_addoninventory for resource esx_property. [ c-resources-core] Could not start dependency esx_property for resource esx_realestateagentjob. [ citizen-server-impl] Couldn't start resource esx_realestateagentjob. [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_shops [ citizen-server-impl] Started resource esx_shops [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Started resource esx_voice [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for esx_emswmenu [ citizen-server-impl] Asset esx_emswmenu/mxpro.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset esx_emswmenu/prop_ld_binbag_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/prop_ld_case_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/stretcher.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/stryker_M1.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset esx_emswmenu/stryker_M1_coroner.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource esx_emswmenu [ c-scripting-core] Creating script environments for esx_jailer [ citizen-server-impl] Started resource esx_jailer [ c-scripting-core] Creating script environments for apartments [ citizen-server-impl] Started resource apartments [ c-scripting-core] Creating script environments for banking [ c-scripting-core] Failed to load script @np-fml/server/lib.lua. [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource banking [ c-scripting-core] Creating script environments for baseevents [ citizen-server-impl] Started resource baseevents [ c-scripting-core] Creating script environments for boatshop [ citizen-server-impl] Started resource boatshop [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Couldn't find resource camara. [ c-scripting-core] Creating script environments for carandplayerhud [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource carandplayerhud [ c-scripting-core] Creating script environments for carwash [ citizen-server-impl] Started resource carwash [ c-scripting-core] Creating script environments for connectqueue [ script:connectqueue] QUEUE: [connectqueue] Disabling hardcap [ citizen-server-impl] Stopping resource hardcap [ citizen-server-impl] Started resource connectqueue [ c-scripting-core] Creating script environments for coordsaver [ citizen-server-impl] Started resource coordsaver [ c-scripting-core] Creating script environments for DiamondBlackjack [ citizen-server-impl] Asset DiamondBlackjack/s_f_y_casino_01.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset DiamondBlackjack/s_m_y_casino_01.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Started resource DiamondBlackjack [ c-scripting-core] Creating script environments for drz_interiors [ citizen-server-impl] Started resource drz_interiors [ citizen-server-impl] Started resource emotes [ citizen-server-impl] Asset emspack/emsa.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset emspack/emsf.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource emspack [ c-scripting-core] Creating script environments for InteractSound [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource InteractSound [ citizen-server-impl] Started resource LockDoors [ citizen-server-impl] Asset PolicePack/pol10.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset PolicePack/pol2.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol3.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol5.ytd uses 113.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol6_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol8.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/police4.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/polschafter3.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Started resource PolicePack [ citizen-server-impl] Started resource PolyZone [ citizen-server-impl] Started resource WiseGuy-Audio [ citizen-server-impl] Asset WiseGuy-Imports/300zw.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/300zw.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/300zw_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/500gtrlam.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/650slw.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/69charger.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/918.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.ytd uses 50.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/MBW124_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk.ytd uses 31.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bluecunt.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c7.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18_hi.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/cp9a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/dc5.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/e36prb_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/er34.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/esv.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/evo9.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/exor.ytd uses 69.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/fc3s.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/filthynsx.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fk8.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fnfrx7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/focusrs.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/golfp.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/granlb.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt2rwb.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.ytd uses 248.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt63.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtr.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc_hi.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/laferrari17.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/lp670.ytd uses 206.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m235.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m3e46.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m4_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/mustang19.ytd uses 123.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na1.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na6.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nis13_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2a.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2b.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_purple.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_red.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridelow_nstyle.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_int1s3.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_advan.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_checkered.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_cherry.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_fujio.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_hiromitsu.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_matsukawa.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_mcr.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_nico.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_shirts.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_tomoyuki.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_zburst.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxblue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxred.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/por930.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/r1.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/r35.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/rcf.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/regera.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15mak_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15rb_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/vehicles_nis13_tuning.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex2.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex4.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex5.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex6.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/wraith.ytd uses 59.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/z2879.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_purple.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_blue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_yellow.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_base.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_nismo.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zondar.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zx10.ytd uses 21.2 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Imports [ citizen-server-impl] Started resource WiseGuy-UC [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery10.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery27.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign10.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign13.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign7.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign8.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign9.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/sultanrsv8.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/tractorcv8.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Vanilla [ citizen-server-impl] Started resource WiseGuy-Wheels [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] [vMenu] [WARNING] vMenu is set up to ignore permissions! [ script:vMenu] If you did this on purpose then you can ignore this warning. [ script:vMenu] If you did not set this on purpose, then you must have made a mistake while setting up vMenu. [ script:vMenu] Please read the vMenu documentation (https://docs.vespura.com/vmenu). [ script:vMenu] Most likely you are not executing the permissions.cfg (correctly). [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource LoadingScreen [ citizen-server-impl] Started resource Cedar [ citizen-server-impl] Started resource Redwood [ citizen-server-impl] Couldn't find resource LSCustoms. [ citizen-server-impl] Started resource SandyLightAndTrees [ citizen-server-impl] Asset Assets/ch1_01_gvyard+hi.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty.ytd uses 22.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg+hi.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg.ytd uses 21.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsc_rd+hi.ytd uses 19.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsd_rd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsa_roads2+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsb+hi.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cityeastrd+hi.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citynorthrd+hi.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citywestrd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roads_hi_s_rds+hi.ytd uses 23.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roadsb_hd+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs3_07_ground+hi.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs4roads+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs5_roads_hd+hi.ytd uses 19.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs6roads+hi.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/dt1_rd1_1+hi.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd+hi.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/globalroads+hi.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Assets/globalroads.ytd uses 37.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/grdairportterrain+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/paletoroadtemp+hi.ytd uses 40.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_04+hi.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd+hi.ytd uses 17.6 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_blackjack.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_casino_roulette_2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_pokertisch.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_roulette.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd+hi.ytd uses 31.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/textureauto.ytd uses 28.1 MiB of physical memory. [ citizen-server-impl] Asset Assets/xm_detector_t.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource Assets [ citizen-server-impl] Started resource Forests [ citizen-server-impl] Asset countyprison/prison_first_txd.ytd uses 28.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_main_txd.ytd uses 26.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_second_txd.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Started resource countyprison [ citizen-server-impl] Started resource postalmap [ citizen-server-impl] Started resource interiors [ citizen-server-impl] Asset weapons/fxdecal.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset weapons/w_sb_smg.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Started resource weapons [ c-scripting-core] Creating script environments for addonpack1 [ citizen-server-impl] Asset addonpack1/09tahoe.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/1310.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/15tahoe.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/16challenger.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/2020ss.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/760li04.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/80B4.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/80B4.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/99viper.ytd uses 34.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/RS72020 _hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/RS72020.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/aaq4_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bbentayga.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bbentayga_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bmci_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bolide.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_blue.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_hks.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_trash.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/brides_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cats.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cats_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.ytd uses 230.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/chr20_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/corvettec5z06+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cutlass.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/demon.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/e34.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f15078.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150army_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f812.ytd uses 61.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fct.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fgt.ytd uses 30.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/fgt_hi.yft uses 23.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fxxk.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/gt17.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/i8.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/i8_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/laferrari_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/logan_hi.yft uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/m2.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m2.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m2_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e36.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3e36_2jzgte.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e92.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m4f82.ytd uses 164.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m6f13.ytd uses 53.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/mustang2005gt.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/mustang50th.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/q820.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/q820.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/q820_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/ram2500_hi.yft uses 31.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor2017.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017.ytd uses 226.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raptor2017_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_2.yft uses 20.8 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_raidint.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/rs6.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/rs6.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/rs6_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016_hi.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/srt4.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/stingray.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/trx.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/trx_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ttrs.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/x5e53.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/x5e53.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i1.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i2_hi.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s1X.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1X_hi.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s2X.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2X_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFeF12A_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/yFeF12T_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/z419_hi.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Started resource addonpack1 [ citizen-server-impl] Started resource VehicleSpawner [ c-scripting-core] Creating script environments for enginecontrol [ citizen-server-impl] Started resource enginecontrol [ c-scripting-core] Creating script environments for respawn [ citizen-server-impl] Started resource respawn [ citizen-server-impl] Started resource emotemenu [ citizen-server-impl] Started resource sirenui [ citizen-server-impl] Started resource speedometer [ c-scripting-core] Creating script environments for fixandcleanvehicle [ citizen-server-impl] Started resource fixandcleanvehicle [ c-scripting-core] Creating script environments for fuel [ citizen-server-impl] Started resource fuel [ c-scripting-core] Creating script environments for nonpc [ citizen-server-impl] Started resource nonpc [ c-scripting-core] Creating script environments for weblogger [ citizen-server-impl] Started resource weblogger [ citizen-server-impl] Started resource teslafunctions [ citizen-server-impl] Couldn't find resource carlock. [ citizen-server-impl] Couldn't find resource 7777shitac. [ script:mysql-async] [mysql-async] [ERROR] connect ETIMEDOUT [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [ script:addonpack1] ----------------------------------------------------- [ script:addonpack1] Please Dont Change the resource name to avoid errors. [ script:addonpack1] ----------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 540 milliseconds [ script:mysql-async] [MySQL] [WARNING] [es_extended] [155ms] SELECT * FROM jobs : [] [ script:mysql-async] [MySQL] [WARNING] [esx_shops] [166ms] SELECT * FROM shops LEFT JOIN items ON items.name = shops.item : [] [ script:mysql-async] [MySQL] [WARNING] [esx_boat] [173ms] UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = ? : ["boat"] [script:essentialmode] [script:essentialmode] [EssentialMode] Current version: 6.4.2 [script:essentialmode] [EssentialMode] Updater version: 6.4.2 [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards! [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://kbuzzell-ek33ab.users.cfx.re/ [ citizen-server-impl] -- [server notice: tebex_not_set] [ citizen-server-impl] ================ [ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info. [ citizen-server-impl] ================ [ citizen-server-impl] [ citizen-server-impl] sync thread hitch warning: timer interval of 111 milliseconds [ script:boatshop] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export execute in resource ghmattimysql [ citizen-server-impl] server thread hitch warning: timer interval of 431 milliseconds [ script:connectqueue] QUEUE: Slippy[steam:1100001481f103f] was placed 1/1 in queue [ script:connectqueue] QUEUE: Slippy[steam:1100001481f103f] is loading into the server [ script:mysql-async] [MySQL] [WARNING] [es_extended] [357ms] SELECT * FROM user_inventory WHERE identifier = ? : ["steam:1100001481f103f"] [ citizen-server-impl] server thread hitch warning: timer interval of 704 milliseconds [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ citizen-server-impl] Couldn't find resource phone. [ citizen-server-impl] Stopping resource esx_phone [ script:chat] Slippy: t > txaEvent "adminsUpdated" "[1]" [ citizen-server-impl] sync thread hitch warning: timer interval of 117 milliseconds [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > refresh [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for hypnonema failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 3 new resources, and refreshed 0/131 resources. [ citizen-server-impl] server thread hitch warning: timer interval of 331 milliseconds > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "esx_property" [ c-resources-core] Could not find dependency esx_addoninventory for resource esx_property. [ citizen-server-impl] Couldn't start resource esx_property. > ensure "esx_realestateagentjob" [ c-resources-core] Could not find dependency esx_addoninventory for resource esx_property. [ c-resources-core] Could not start dependency esx_property for resource esx_realestateagentjob. [ citizen-server-impl] Couldn't start resource esx_realestateagentjob. > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. [ script:mysql-async] [MySQL] [WARNING] [esplugin_mysql] [591ms] UPDATE users SET `bank`=?, `money`=? WHERE `identifier`=? : [18200,-15,"steam:1100001481f103f"] [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 273 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:chat] Slippy: t/vs [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players > refresh [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 3 new resources, and refreshed 0/131 resources. [ citizen-server-impl] server thread hitch warning: timer interval of 460 milliseconds > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "hypnonema" [ citizen-server-impl] Started resource hypnonema > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. [ script:boatshop] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export execute in resource ghmattimysql [ script:connectqueue] QUEUE: Slippy[steam:1100001481f103f] was placed 1/1 in queue [ script:connectqueue] QUEUE: Slippy[steam:1100001481f103f] is loading into the server [ script:es_extended] [SAVED] All players [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ script:chat] Slippy: vs [ script:banking] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export getModule in resource np-base [ script:es_admin2] Usage: setmoney [user-id] [money] [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Advertisement: Want to have EssentialMode pre-installed on a good and affordable server host? Go to the following link: https://zap-hosting.com/EssentialMode [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players > refresh [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 5 new resources, and refreshed 1/131 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - new_banking [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ citizen-server-impl] server thread hitch warning: timer interval of 299 milliseconds > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "new_banking" [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] server thread hitch warning: timer interval of 410 milliseconds > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > stop "esx_atm" [ citizen-server-impl] Stopping resource esx_atm > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "esx_billing" [ citizen-server-impl] Stopping resource esx_policejob [ citizen-server-impl] Stopping resource esx_billing [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ citizen-server-impl] server thread hitch warning: timer interval of 368 milliseconds > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "esx_policejob" [ c-scripting-core] Creating script environments for esx_policejob [ citizen-server-impl] Started resource esx_policejob [ citizen-server-impl] server thread hitch warning: timer interval of 262 milliseconds > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "cosmo_hud" [ citizen-server-impl] Started resource cosmo_hud [ citizen-server-impl] server thread hitch warning: timer interval of 1423 milliseconds > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > stop "speedometer" [ citizen-server-impl] Stopping resource speedometer > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. [ script:chat] Slippy: wwwwwwwww [ script:es_admin2] Usage: setmoney [user-id] [money] > quit "Server restarting (kbuzzell)." [ citizen-server-main] -> Quitting: Server restarting (kbuzzell). ================================================================ ======== FXServer Starting - 2/8/2022, 5:47:42 PM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 136 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 7777Premium [ citizen-server-impl] - InteractSound [ citizen-server-impl] - LockDoors [ citizen-server-impl] - banking [ citizen-server-impl] - boatshop [ citizen-server-impl] - carwash [ citizen-server-impl] - coordsaver [ citizen-server-impl] - es_admin2 [ citizen-server-impl] - esx_cruisecontrol [ citizen-server-impl] - fixandcleanvehicle [ citizen-server-impl] - new_banking [ citizen-server-impl] - speedometer [ citizen-server-impl] - teslafunctions [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.11.0 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ c-scripting-core] Creating script environments for chat [ citizen-server-impl] Started resource chat [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for es_admin2 [ citizen-server-impl] Started resource es_admin2 [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ citizen-server-impl] Couldn't find resource esx_addoninventory. [ c-scripting-core] Creating script environments for esx_vehicleshop [script:esx_vehiclesh] Error loading script server/commands.lua in resource esx_vehicleshop: @esx_vehicleshop/server/commands.lua:1: attempt to call a nil value (field 'RegisterCommand') [script:esx_vehiclesh] stack traceback: [script:esx_vehiclesh] @esx_vehicleshop/server/commands.lua:1: in main chunk [ c-scripting-core] Failed to load script server/commands.lua. [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Started resource esx_animations [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [ citizen-server-impl] Started resource esx_optionalneeds [ c-scripting-core] Creating script environments for esx_phone [ citizen-server-impl] Started resource esx_phone [ c-scripting-core] Creating script environments for esx_policejob [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-resources-core] Could not find dependency esx_addoninventory for resource esx_property. [ citizen-server-impl] Couldn't start resource esx_property. [ c-resources-core] Could not find dependency esx_addoninventory for resource esx_property. [ c-resources-core] Could not start dependency esx_property for resource esx_realestateagentjob. [ citizen-server-impl] Couldn't start resource esx_realestateagentjob. [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_shops [ citizen-server-impl] Started resource esx_shops [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Started resource esx_voice [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for esx_emswmenu [ citizen-server-impl] Asset esx_emswmenu/mxpro.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset esx_emswmenu/prop_ld_binbag_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/prop_ld_case_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/stretcher.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset esx_emswmenu/stryker_M1.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset esx_emswmenu/stryker_M1_coroner.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Started resource esx_emswmenu [ c-scripting-core] Creating script environments for esx_jailer [ citizen-server-impl] Started resource esx_jailer [ c-scripting-core] Creating script environments for apartments [ citizen-server-impl] Started resource apartments [ c-scripting-core] Creating script environments for banking [ c-scripting-core] Failed to load script @np-fml/server/lib.lua. [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource banking [ c-scripting-core] Creating script environments for baseevents [ citizen-server-impl] Started resource baseevents [ c-scripting-core] Creating script environments for boatshop [ citizen-server-impl] Started resource boatshop [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Couldn't find resource camara. [ c-scripting-core] Creating script environments for carandplayerhud [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource carandplayerhud [ c-scripting-core] Creating script environments for carwash [ citizen-server-impl] Started resource carwash [ c-scripting-core] Creating script environments for connectqueue [ script:connectqueue] QUEUE: [connectqueue] Disabling hardcap [ citizen-server-impl] Stopping resource hardcap [ citizen-server-impl] Started resource connectqueue [ c-scripting-core] Creating script environments for coordsaver [ citizen-server-impl] Started resource coordsaver [ c-scripting-core] Creating script environments for DiamondBlackjack [ citizen-server-impl] Asset DiamondBlackjack/s_f_y_casino_01.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset DiamondBlackjack/s_m_y_casino_01.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Started resource DiamondBlackjack [ c-scripting-core] Creating script environments for drz_interiors [ citizen-server-impl] Started resource drz_interiors [ citizen-server-impl] Started resource emotes [ citizen-server-impl] Asset emspack/emsa.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset emspack/emsf.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource emspack [ c-scripting-core] Creating script environments for InteractSound [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource InteractSound [ citizen-server-impl] Started resource LockDoors [ citizen-server-impl] Asset PolicePack/pol10.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset PolicePack/pol2.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol3.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol5.ytd uses 113.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol6_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol8.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/police4.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/polschafter3.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Started resource PolicePack [ citizen-server-impl] Started resource PolyZone [ citizen-server-impl] Started resource WiseGuy-Audio [ citizen-server-impl] Asset WiseGuy-Imports/300zw.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/300zw.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/300zw_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/500gtrlam.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/650slw.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/69charger.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/918.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.ytd uses 50.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/MBW124_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk.ytd uses 31.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bluecunt.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c7.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18_hi.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/cp9a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/dc5.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/e36prb_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/er34.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/esv.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/evo9.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/exor.ytd uses 69.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/fc3s.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/filthynsx.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fk8.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fnfrx7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/focusrs.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/golfp.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/granlb.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt2rwb.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.ytd uses 248.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt63.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtr.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc_hi.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/laferrari17.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/lp670.ytd uses 206.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m235.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m3e46.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m4_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/mustang19.ytd uses 123.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na1.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na6.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nis13_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2a.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2b.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_purple.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_red.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridelow_nstyle.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_int1s3.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_advan.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_checkered.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_cherry.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_fujio.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_hiromitsu.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_matsukawa.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_mcr.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_nico.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_shirts.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_tomoyuki.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_zburst.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxblue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxred.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/por930.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/r1.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/r35.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/rcf.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/regera.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15mak_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15rb_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/vehicles_nis13_tuning.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex2.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex4.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex5.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex6.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/wraith.ytd uses 59.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/z2879.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_purple.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_blue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_yellow.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_base.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_nismo.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zondar.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zx10.ytd uses 21.2 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Imports [ citizen-server-impl] Started resource WiseGuy-UC [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery10.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery27.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign10.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign13.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign7.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign8.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign9.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/sultanrsv8.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/tractorcv8.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Vanilla [ citizen-server-impl] Started resource WiseGuy-Wheels [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] [vMenu] [WARNING] vMenu is set up to ignore permissions! [ script:vMenu] If you did this on purpose then you can ignore this warning. [ script:vMenu] If you did not set this on purpose, then you must have made a mistake while setting up vMenu. [ script:vMenu] Please read the vMenu documentation (https://docs.vespura.com/vmenu). [ script:vMenu] Most likely you are not executing the permissions.cfg (correctly). [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource LoadingScreen [ citizen-server-impl] Started resource Cedar [ citizen-server-impl] Started resource Redwood [ citizen-server-impl] Couldn't find resource LSCustoms. [ citizen-server-impl] Started resource SandyLightAndTrees [ citizen-server-impl] Asset Assets/ch1_01_gvyard+hi.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty.ytd uses 22.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg+hi.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg.ytd uses 21.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsc_rd+hi.ytd uses 19.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsd_rd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsa_roads2+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsb+hi.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cityeastrd+hi.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citynorthrd+hi.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citywestrd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roads_hi_s_rds+hi.ytd uses 23.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roadsb_hd+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs3_07_ground+hi.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs4roads+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs5_roads_hd+hi.ytd uses 19.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs6roads+hi.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/dt1_rd1_1+hi.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd+hi.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/globalroads+hi.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Assets/globalroads.ytd uses 37.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/grdairportterrain+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/paletoroadtemp+hi.ytd uses 40.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_04+hi.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd+hi.ytd uses 17.6 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_blackjack.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_casino_roulette_2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_pokertisch.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_roulette.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd+hi.ytd uses 31.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/textureauto.ytd uses 28.1 MiB of physical memory. [ citizen-server-impl] Asset Assets/xm_detector_t.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource Assets [ citizen-server-impl] Started resource Forests [ citizen-server-impl] Asset countyprison/prison_first_txd.ytd uses 28.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_main_txd.ytd uses 26.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_second_txd.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Started resource countyprison [ citizen-server-impl] Started resource postalmap [ citizen-server-impl] Started resource interiors [ citizen-server-impl] Asset weapons/fxdecal.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset weapons/w_sb_smg.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Started resource weapons [ c-scripting-core] Creating script environments for addonpack1 [ citizen-server-impl] Asset addonpack1/09tahoe.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/1310.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/15tahoe.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/16challenger.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/2020ss.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/760li04.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/80B4.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/80B4.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/99viper.ytd uses 34.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/RS72020 _hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/RS72020.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/aaq4_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bbentayga.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bbentayga_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bmci_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bolide.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_blue.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_hks.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_trash.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/brides_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cats.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cats_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.ytd uses 230.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/chr20_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/corvettec5z06+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cutlass.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/demon.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/e34.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f15078.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150army_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f812.ytd uses 61.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fct.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fgt.ytd uses 30.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/fgt_hi.yft uses 23.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fxxk.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/gt17.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/i8.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/i8_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/laferrari_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/logan_hi.yft uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/m2.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m2.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m2_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e36.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3e36_2jzgte.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e92.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m4f82.ytd uses 164.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m6f13.ytd uses 53.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/mustang2005gt.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/mustang50th.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/q820.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/q820.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/q820_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/ram2500_hi.yft uses 31.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor2017.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017.ytd uses 226.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raptor2017_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_2.yft uses 20.8 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_raidint.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/rs6.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/rs6.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/rs6_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016_hi.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/srt4.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/stingray.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/trx.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/trx_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ttrs.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/x5e53.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/x5e53.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i1.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i2_hi.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s1X.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1X_hi.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s2X.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2X_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFeF12A_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/yFeF12T_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/z419_hi.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Started resource addonpack1 [ citizen-server-impl] Started resource VehicleSpawner [ c-scripting-core] Creating script environments for enginecontrol [ citizen-server-impl] Started resource enginecontrol [ c-scripting-core] Creating script environments for respawn [ citizen-server-impl] Started resource respawn [ citizen-server-impl] Started resource emotemenu [ citizen-server-impl] Started resource sirenui [ citizen-server-impl] Started resource speedometer [ c-scripting-core] Creating script environments for fixandcleanvehicle [ citizen-server-impl] Started resource fixandcleanvehicle [ c-scripting-core] Creating script environments for fuel [ citizen-server-impl] Started resource fuel [ c-scripting-core] Creating script environments for nonpc [ citizen-server-impl] Started resource nonpc [ c-scripting-core] Creating script environments for weblogger [ citizen-server-impl] Started resource weblogger [ citizen-server-impl] Started resource teslafunctions [ citizen-server-impl] Couldn't find resource carlock. [ citizen-server-impl] Couldn't find resource 7777shitac. [ script:mysql-async] [mysql-async] [ERROR] connect ETIMEDOUT [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [ script:addonpack1] ----------------------------------------------------- [ script:addonpack1] Please Dont Change the resource name to avoid errors. [ script:addonpack1] ----------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 379 milliseconds [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://kbuzzell-ek33ab.users.cfx.re/ [script:essentialmode] [script:essentialmode] [EssentialMode] Current version: 6.4.2 [script:essentialmode] [EssentialMode] Updater version: 6.4.2 [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Advertisement: Want to have EssentialMode pre-installed on a good and affordable server host? Go to the following link: https://zap-hosting.com/EssentialMode [ citizen-server-impl] -- [server notice: tebex_not_set] [ citizen-server-impl] ================ [ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info. [ citizen-server-impl] ================ [ citizen-server-impl] [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards! [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Advertisement: Want to have EssentialMode pre-installed on a good and affordable server host? Go to the following link: https://zap-hosting.com/EssentialMode [ script:boatshop] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export execute in resource ghmattimysql [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ script:connectqueue] QUEUE: Slippy[steam:1100001481f103f] was placed 1/1 in queue [ script:connectqueue] QUEUE: Slippy[steam:1100001481f103f] is loading into the server [ citizen-server-impl] server thread hitch warning: timer interval of 344 milliseconds [ script:respawn] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export isRolePresent in resource discordroles [ citizen-server-impl] Stopping resource esx_phone [ script:chat] Slippy: fix > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "new_banking" [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. [ script:banking] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export getModule in resource np-base [ script:banking] SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:867: No such export getModule in resource np-base [ citizen-server-impl] Couldn't find resource esx_banking. [ script:chat] Slippy: t > stop "banking" [ citizen-server-impl] Stopping resource banking > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ script:es_admin2] Usage: setmoney [user-id] [money] > ensure "hypnonema" [ citizen-server-impl] Started resource hypnonema > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "casinointerior" > txaReportResources [ citizen-server-impl] Asset casinointerior/ch_chint06_boh_shell.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint06_boh_shell.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint06_dlc_casino_back.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint06_dlc_casino_back.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint01_vwint01_vwdlc_vw_casino.ytd uses 23.8 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint01_vwint01_vwdlc_vw_casino.ytd uses 23.8 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint07_dlc_casino_hotel.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint07_dlc_casino_hotel.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint08_dlc_casino_loading.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint08_dlc_casino_loading.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint10_dlc_utility.ytd uses 17.8 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint10_dlc_utility.ytd uses 17.8 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint09_dlc_vault.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint09_dlc_vault.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint03_dlc_plan.ytd uses 22.6 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint03_dlc_plan.ytd uses 22.6 MiB of physical memory. [ citizen-server-impl] Started resource casinointerior [ citizen-server-impl] server thread hitch warning: timer interval of 33831 milliseconds [ script:monitor] [txAdminClient] Sending resources list to txAdmin. [ script:chat] Slippy: t/fix [ script:es_extended] [SAVED] Slippy [ script:es_extended] [SAVED] All players [ citizen-server-main] -> Quitting: SIGHUP received [ script:es_extended] [SAVED] Slippy [ script:mysql-async] [MySQL] [WARNING] [esx_status] [162ms] UPDATE users SET status = ? WHERE identifier = ? : ["[{\"name\":\"hunger\",\"percent\":0.0,\"val\":0},{\"name\":\"thirst\",\"percent\":4.1975,\"val\":41975},{\"name\":\"drunk\",\"percent\":0.0,\"val\":0}]","steam:1100001481f103f"] ================================================================ ======== FXServer Starting - 2/8/2022, 8:18:56 PM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for addonpack2 failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 86 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 7777Premium [ citizen-server-impl] - InteractSound [ citizen-server-impl] - LockDoors [ citizen-server-impl] - banking [ citizen-server-impl] - boatshop [ citizen-server-impl] - carwash [ citizen-server-impl] - coordsaver [ citizen-server-impl] - es_admin2 [ citizen-server-impl] - fixandcleanvehicle [ citizen-server-impl] - speedometer [ citizen-server-impl] - teslafunctions [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.11.0 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ c-scripting-core] Creating script environments for chat [ citizen-server-impl] Started resource chat [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for es_admin2 [ citizen-server-impl] Started resource es_admin2 [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ citizen-server-impl] Couldn't find resource es_camera. [ citizen-server-impl] Couldn't find resource esx_accessories. [ citizen-server-impl] Couldn't find resource esx_addonaccount. [ citizen-server-impl] Couldn't find resource esx_addoninventory. [ citizen-server-impl] Couldn't find resource esx_ambulancejob. [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ citizen-server-impl] Couldn't find resource esx_bankerjob. [ citizen-server-impl] Couldn't find resource esx_barbershop. [ citizen-server-impl] Couldn't find resource esx_basicneeds. [ citizen-server-impl] Couldn't find resource esx_billing. [ citizen-server-impl] Couldn't find resource esx_boat. [ citizen-server-impl] Couldn't find resource esx_boilerplate. [ citizen-server-impl] Couldn't find resource esx_clotheshop. [ citizen-server-impl] Couldn't find resource esx_cruisecontrol. [ citizen-server-impl] Couldn't find resource esx_datastore. [ citizen-server-impl] Couldn't find resource esx_dmvschool. [ citizen-server-impl] Couldn't find resource esx_drugs. [ citizen-server-impl] Couldn't find resource esx_garage. [ citizen-server-impl] Couldn't find resource esx_holdup. [ citizen-server-impl] Couldn't find resource esx_identity. [ citizen-server-impl] Couldn't find resource esx_joblisting. [ citizen-server-impl] Couldn't find resource esx_jobs. [ citizen-server-impl] Couldn't find resource esx_license. [ citizen-server-impl] Couldn't find resource esx_lscustom. [ citizen-server-impl] Couldn't find resource esx_mechanicjob. [ citizen-server-impl] Couldn't find resource esx_menu_default. [ citizen-server-impl] Couldn't find resource esx_menu_dialog. [ citizen-server-impl] Couldn't find resource esx_menu_list. [ citizen-server-impl] Couldn't find resource esx_migrate. [ citizen-server-impl] Couldn't find resource esx_optionalneeds. [ citizen-server-impl] Couldn't find resource esx_phone. [ citizen-server-impl] Couldn't find resource esx_policejob. [ citizen-server-impl] Couldn't find resource esx_property. [ citizen-server-impl] Couldn't find resource esx_realestateagentjob. [ citizen-server-impl] Couldn't find resource esx_rpchat. [ citizen-server-impl] Couldn't find resource esx_service. [ citizen-server-impl] Couldn't find resource esx_shops. [ citizen-server-impl] Couldn't find resource esx_sit. [ citizen-server-impl] Couldn't find resource esx_skin. [ citizen-server-impl] Couldn't find resource esx_society. [ citizen-server-impl] Couldn't find resource esx_status. [ citizen-server-impl] Couldn't find resource esx_taxijob. [ citizen-server-impl] Couldn't find resource esx_vehicleshop. [ citizen-server-impl] Couldn't find resource esx_voice. [ citizen-server-impl] Couldn't find resource esx_weaponshop. [ citizen-server-impl] Couldn't find resource esx_emswmenu. [ citizen-server-impl] Couldn't find resource esx_jailer. [ citizen-server-impl] Couldn't find resource esx_vehicleshop. [ citizen-server-impl] Couldn't find resource instance. [ citizen-server-impl] Couldn't find resource skinchanger. [ c-scripting-core] Creating script environments for apartments [ citizen-server-impl] Started resource apartments [ c-scripting-core] Creating script environments for banking [ c-scripting-core] Failed to load script @np-fml/server/lib.lua. [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource banking [ c-scripting-core] Creating script environments for baseevents [ citizen-server-impl] Started resource baseevents [ c-scripting-core] Creating script environments for boatshop [ citizen-server-impl] Started resource boatshop [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Couldn't find resource camara. [ c-scripting-core] Creating script environments for carandplayerhud [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource carandplayerhud [ c-scripting-core] Creating script environments for carwash [ citizen-server-impl] Started resource carwash [ c-scripting-core] Creating script environments for connectqueue [ script:connectqueue] QUEUE: [connectqueue] Disabling hardcap  [ citizen-server-impl] Stopping resource hardcap [ citizen-server-impl] Started resource connectqueue [ c-scripting-core] Creating script environments for coordsaver [ citizen-server-impl] Started resource coordsaver [ c-scripting-core] Creating script environments for DiamondBlackjack [ citizen-server-impl] Asset DiamondBlackjack/s_f_y_casino_01.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset DiamondBlackjack/s_m_y_casino_01.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Started resource DiamondBlackjack [ c-scripting-core] Creating script environments for drz_interiors [ citizen-server-impl] Started resource drz_interiors [ citizen-server-impl] Started resource emotes [ citizen-server-impl] Asset emspack/emsa.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset emspack/emsc.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset emspack/emsf.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset emspack/emsf_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Started resource emspack [ c-scripting-core] Creating script environments for InteractSound [ c-scripting-core] Failed to load script @np-infinity/server/sv_lib.lua. [ citizen-server-impl] Started resource InteractSound [ citizen-server-impl] Started resource LockDoors [ citizen-server-impl] Asset PolicePack/pol10.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset PolicePack/pol2.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol3.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol5.ytd uses 113.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol5_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol6.ytd uses 98.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol6_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset PolicePack/pol8.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/pol9.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/police4.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset PolicePack/polschafter3.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Started resource PolicePack [ citizen-server-impl] Started resource PolyZone [ citizen-server-impl] Started resource WiseGuy-Audio [ citizen-server-impl] Asset WiseGuy-Imports/300zw.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/300zw.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/300zw_hi.yft uses 24.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/500gtrlam.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/650slw.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/69charger.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/918.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/918_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/MBW124.ytd uses 50.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/MBW124_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk.ytd uses 31.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/audirs6tk_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/bdragon_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/bluecunt.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c63_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/c7.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/contss18_hi.yft uses 17.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/cp9a.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/dc5.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/e36prb.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/e36prb_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/eclipse.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/er34.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/esv.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/evo9.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/exor.ytd uses 69.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/fc3s.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/filthynsx.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fk8.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/fnfrx7.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/focusrs.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/golfp.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/golfp_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/granlb.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt2rwb.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs.ytd uses 248.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gt3rs_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gt63.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtr.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/gtrc.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/gtrc_hi.yft uses 17.9 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/laferrari17.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/lp670.ytd uses 206.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670.ytd uses 146.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/lwlp670_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m235.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m3e46.ytd uses 25.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.yft uses 22.4 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m4.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/m4_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/m5e60_hi.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/mustang19.ytd uses 123.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na1.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/na6.ytd uses 182.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/nis13.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/nis13_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2a.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bride_gias2b.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_purple.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridebrix_red.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_bridelow_nstyle.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/ns13_int1s3.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_advan.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_checkered.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_cherry.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_fujio.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_hiromitsu.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_matsukawa.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_mcr.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_nico.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_shirts.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_tomoyuki.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_liv_zburst.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxblue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_mats_dmaxred.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/ns13_stickerwindows3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/panamera17turbo_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/pandem_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/por930.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/r1.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/r35.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/rcf.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/regera.ytd uses 192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/s14boss_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15mak.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15mak_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/s15rb.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/s15rb_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/tempesta2_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/vehicles_nis13_tuning.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex2.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex4.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex5.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex6.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/vertex9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/wraith.ytd uses 59.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/wraith_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Imports/z2879.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_purple.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridebrix_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_black.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_blue.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_red.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_bridethrash_yellow.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_moco_midship.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_momo_race.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_classic.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn1.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_nardi_corn2.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_prospats.yft uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_base.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_hks.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_recaro_nismo.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Imports/z32_vertex3.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zondar.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Imports/zx10.ytd uses 21.2 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Imports [ citizen-server-impl] Started resource WiseGuy-UC [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery10.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery27.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery7.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery8.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/cw2019_livery9.yft uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/hellion_livery12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/ladybird6str_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign10.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign11.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign12.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign13.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign7.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign8.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/primod_sign9.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery3.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery5.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/rsv8_livery6.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset WiseGuy-Vanilla/sultanrsv8.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset WiseGuy-Vanilla/tractorcv8.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource WiseGuy-Vanilla [ citizen-server-impl] Started resource WiseGuy-Wheels [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] [vMenu] [WARNING] vMenu is set up to ignore permissions! [ script:vMenu] If you did this on purpose then you can ignore this warning. [ script:vMenu] If you did not set this on purpose, then you must have made a mistake while setting up vMenu. [ script:vMenu] Please read the vMenu documentation (https://docs.vespura.com/vmenu). [ script:vMenu] Most likely you are not executing the permissions.cfg (correctly). [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource LoadingScreen [ citizen-server-impl] Started resource Cedar [ citizen-server-impl] Started resource Redwood [ citizen-server-impl] Couldn't find resource LSCustoms. [ citizen-server-impl] Started resource SandyLightAndTrees [ citizen-server-impl] Asset Assets/ch1_01_gvyard+hi.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty.ytd uses 22.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg+hi.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg.ytd uses 21.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsc_rd+hi.ytd uses 19.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsd_rd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsa_roads2+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsb+hi.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cityeastrd+hi.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citynorthrd+hi.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citywestrd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roads_hi_s_rds+hi.ytd uses 23.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roadsb_hd+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs3_07_ground+hi.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs4roads+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs5_roads_hd+hi.ytd uses 19.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs6roads+hi.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/dt1_rd1_1+hi.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd+hi.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/globalroads+hi.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Assets/globalroads.ytd uses 37.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/grdairportterrain+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/paletoroadtemp+hi.ytd uses 40.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_04+hi.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd+hi.ytd uses 17.6 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_blackjack.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_casino_roulette_2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_pokertisch.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_roulette.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd+hi.ytd uses 31.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/textureauto.ytd uses 28.1 MiB of physical memory. [ citizen-server-impl] Asset Assets/xm_detector_t.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource Assets [ citizen-server-impl] Started resource Forests [ citizen-server-impl] Asset countyprison/prison_first_txd.ytd uses 28.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_main_txd.ytd uses 26.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_second_txd.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Started resource countyprison [ citizen-server-impl] Started resource postalmap [ citizen-server-impl] Started resource interiors [ citizen-server-impl] Asset weapons/fxdecal.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset weapons/w_sb_smg.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Started resource weapons [ c-scripting-core] Creating script environments for addonpack1 [ citizen-server-impl] Asset addonpack1/09tahoe.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/1310.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/15tahoe.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/16challenger.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/2020ss.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/760li04.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/80B4.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/80B4.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/99viper.ytd uses 34.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/RS72020 _hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/RS72020.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/aaq4_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bbentayga.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bbentayga_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bmci_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bolide.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_blue.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_hks.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_trash.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/brides_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cats.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cats_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.ytd uses 230.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/chr20_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/corvettec5z06+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cutlass.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/demon.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/e34.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f15078.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150army_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f812.ytd uses 61.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fct.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fgt.ytd uses 30.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/fgt_hi.yft uses 23.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fxxk.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/gt17.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/i8.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/i8_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/laferrari_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/logan_hi.yft uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/m2.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m2.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m2_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e36.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3e36_2jzgte.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e92.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m4f82.ytd uses 164.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m6f13.ytd uses 53.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/mustang2005gt.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/mustang50th.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/q820.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/q820.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/q820_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/ram2500_hi.yft uses 31.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor2017.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017.ytd uses 226.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raptor2017_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_2.yft uses 20.8 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_raidint.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/rs6.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/rs6.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/rs6_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016_hi.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/srt4.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/stingray.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/trx.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/trx_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ttrs.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/x5e53.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/x5e53.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i1.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i2_hi.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s1X.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1X_hi.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s2X.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2X_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFeF12A_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/yFeF12T_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/z419_hi.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Started resource addonpack1 [ citizen-server-impl] Started resource VehicleSpawner [ c-scripting-core] Creating script environments for enginecontrol [ citizen-server-impl] Started resource enginecontrol [ c-scripting-core] Creating script environments for respawn [ citizen-server-impl] Started resource respawn [ citizen-server-impl] Started resource emotemenu [ citizen-server-impl] Started resource sirenui [ citizen-server-impl] Started resource speedometer [ c-scripting-core] Creating script environments for fixandcleanvehicle [ citizen-server-impl] Started resource fixandcleanvehicle [ c-scripting-core] Creating script environments for fuel [ citizen-server-impl] Started resource fuel [ c-scripting-core] Creating script environments for nonpc [ citizen-server-impl] Started resource nonpc [ c-scripting-core] Creating script environments for weblogger [ citizen-server-impl] Started resource weblogger [ citizen-server-impl] Started resource teslafunctions [ citizen-server-impl] Couldn't find resource carlock. [ citizen-server-impl] Couldn't find resource 7777shitac. [ script:mysql-async] [mysql-async] [SUCCESS] Database server connection established. [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [ script:addonpack1] ----------------------------------------------------- [ script:addonpack1] Please Dont Change the resource name to avoid errors. [ script:addonpack1] ----------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 653 milliseconds [script:essentialmode] [script:essentialmode] [EssentialMode] Current version: 6.4.2 [script:essentialmode] [EssentialMode] Updater version: 6.4.2 [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Support the developers: Hey! Would you like to support the developers, go to https://www.patreon.com/gdevelopment and get some nifty rewards! [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://kbuzzell-ek33ab.users.cfx.re/ [ citizen-server-impl] -- [server notice: tebex_not_set] [ citizen-server-impl] ================ [ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info. [ citizen-server-impl] ================ [ citizen-server-impl] > txaEvent "adminsUpdated" "[]" > quit "Server shutting down (kbuzzell)." [ citizen-server-main] -> Quitting: Server shutting down (kbuzzell). ================================================================ ======== FXServer Starting - 2/8/2022, 8:26:29 PM ================================================================ [ cmd] No such config file: easyadmin_permissions.cfg [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for addonpack2 failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 136 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 7777Premium [ citizen-server-impl] - InteractSound [ citizen-server-impl] - LockDoors [ citizen-server-impl] - banking [ citizen-server-impl] - boatshop [ citizen-server-impl] - carwash [ citizen-server-impl] - coordsaver [ citizen-server-impl] - es_admin2 [ citizen-server-impl] - fixandcleanvehicle [ citizen-server-impl] - speedometer [ citizen-server-impl] - teslafunctions [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.11.0 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ c-scripting-core] Creating script environments for chat [ citizen-server-impl] Started resource chat [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for es_admin2 [ citizen-server-impl] Started resource es_admin2 [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ cmd] Argument count mismatch (passed 1, wanted 2) [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Couldn't find resource loadingscreen. [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ c-scripting-core] Creating script environments for gcphone [ citizen-server-impl] Started resource gcphone [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_identity [ citizen-server-impl] Started resource esx_identity [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ script:gcphone] = INFO = Registered number for cardealer => Dealer customers [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ script:gcphone] = INFO = Registered number for ambulance => Alert Ambulance [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Started resource esx_animations [ c-scripting-core] Creating script environments for esx_atm [ citizen-server-impl] Started resource esx_atm [ c-scripting-core] Creating script environments for esx_bankerjob [ script:gcphone] = INFO = Registered number for banker => bank Customer [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_mechanicjob [ script:gcphone] = INFO = Registered number for mechanic => Mechanic Customer [ citizen-server-impl] Started resource esx_mechanicjob [ c-scripting-core] Creating script environments for esx_multicharacter [ citizen-server-impl] Started resource esx_multicharacter [ c-scripting-core] Creating script environments for esx_optionalneeds [ citizen-server-impl] Started resource esx_optionalneeds [ c-scripting-core] Creating script environments for esx_policejob [ script:gcphone] = INFO = Registered number for police => Police alert [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_realestateagentjob [ script:gcphone] = INFO = Registered number for realestateagent => Clients [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_shops [ citizen-server-impl] Started resource esx_shops [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ script:gcphone] = INFO = Registered number for taxi => Taxi Client [ citizen-server-impl] Started resource esx_taxijob [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ citizen-server-impl] Started resource cosmo_hud [ citizen-server-impl] Couldn't find resource mdt. [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Started resource rp-radio [ citizen-server-impl] Stopping resource basic-gamemode [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ cmd] No such config file: easyadmin_permissions.cfg [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] [vMenu] [WARNING] vMenu is set up to ignore permissions! [ script:vMenu] If you did this on purpose then you can ignore this warning. [ script:vMenu] If you did not set this on purpose, then you must have made a mistake while setting up vMenu. [ script:vMenu] Please read the vMenu documentation (https://docs.vespura.com/vmenu). [ script:vMenu] Most likely you are not executing the permissions.cfg (correctly). [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource LoadingScreen [ citizen-server-impl] Started resource Cedar [ citizen-server-impl] Started resource Redwood [ citizen-server-impl] Couldn't find resource LSCustoms. [ citizen-server-impl] Started resource SandyLightAndTrees [ citizen-server-impl] Asset Assets/ch1_01_gvyard+hi.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty.ytd uses 22.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg+hi.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg.ytd uses 21.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsc_rd+hi.ytd uses 19.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsd_rd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsa_roads2+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsb+hi.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cityeastrd+hi.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citynorthrd+hi.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citywestrd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roads_hi_s_rds+hi.ytd uses 23.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roadsb_hd+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs3_07_ground+hi.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs4roads+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs5_roads_hd+hi.ytd uses 19.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs6roads+hi.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/dt1_rd1_1+hi.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd+hi.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/globalroads+hi.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Assets/globalroads.ytd uses 37.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/grdairportterrain+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/paletoroadtemp+hi.ytd uses 40.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_04+hi.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd+hi.ytd uses 17.6 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_blackjack.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_casino_roulette_2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_pokertisch.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_roulette.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd+hi.ytd uses 31.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/textureauto.ytd uses 28.1 MiB of physical memory. [ citizen-server-impl] Asset Assets/xm_detector_t.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource Assets [ citizen-server-impl] Started resource Forests [ citizen-server-impl] Asset countyprison/prison_first_txd.ytd uses 28.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_main_txd.ytd uses 26.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_second_txd.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Started resource countyprison [ citizen-server-impl] Started resource postalmap [ citizen-server-impl] Started resource interiors [ citizen-server-impl] Asset casinointerior/ch_chint01_vwint01_vwdlc_vw_casino.ytd uses 23.8 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint03_dlc_plan.ytd uses 22.6 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint06_boh_shell.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint06_dlc_casino_back.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint07_dlc_casino_hotel.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint08_dlc_casino_loading.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint09_dlc_vault.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint10_dlc_utility.ytd uses 17.8 MiB of physical memory. [ citizen-server-impl] Started resource casinointerior [ citizen-server-impl] Asset weapons/fxdecal.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset weapons/w_sb_smg.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Started resource weapons [ c-scripting-core] Creating script environments for addonpack1 [ citizen-server-impl] Asset addonpack1/09tahoe.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/1310.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/15tahoe.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/16challenger.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/2020ss.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/760li04.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/80B4.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/80B4.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/99viper.ytd uses 34.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/RS72020 _hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/RS72020.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/aaq4_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bbentayga.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bbentayga_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bmci_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bolide.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_blue.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_hks.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_trash.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/brides_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cats.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cats_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.ytd uses 230.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/chr20_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/corvettec5z06+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cutlass.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/demon.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/e34.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f15078.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150army_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f812.ytd uses 61.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fct.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fgt.ytd uses 30.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/fgt_hi.yft uses 23.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fxxk.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/gt17.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/i8.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/i8_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/laferrari_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/logan_hi.yft uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/m2.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m2.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m2_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e36.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3e36_2jzgte.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e92.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m4f82.ytd uses 164.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m6f13.ytd uses 53.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/mustang2005gt.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/mustang50th.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/q820.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/q820.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/q820_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/ram2500_hi.yft uses 31.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor2017.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017.ytd uses 226.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raptor2017_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_2.yft uses 20.8 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_raidint.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/rs6.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/rs6.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/rs6_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016_hi.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/srt4.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/stingray.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/trx.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/trx_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ttrs.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/x5e53.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/x5e53.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i1.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i2_hi.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s1X.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1X_hi.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s2X.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2X_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFeF12A_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/yFeF12T_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/z419_hi.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Started resource addonpack1 [ citizen-server-impl] Couldn't find resource addonpack2. [ citizen-server-impl] Started resource VehicleSpawner [ c-scripting-core] Creating script environments for enginecontrol [ citizen-server-impl] Started resource enginecontrol [ c-scripting-core] Creating script environments for respawn [ citizen-server-impl] Started resource respawn [ citizen-server-impl] Started resource emotemenu [ citizen-server-impl] Started resource sirenui [ citizen-server-impl] Started resource speedometer [ c-scripting-core] Creating script environments for fixandcleanvehicle [ citizen-server-impl] Started resource fixandcleanvehicle [ c-scripting-core] Creating script environments for fuel [ citizen-server-impl] Started resource fuel [ c-scripting-core] Creating script environments for weblogger [ citizen-server-impl] Started resource weblogger [ citizen-server-impl] Started resource teslafunctions [ citizen-server-impl] Couldn't find resource carlock. [ script:mysql-async] [mysql-async] [SUCCESS] Database server connection established. [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [ script:mysql-async] [mysql-async] [INFO] [es_extended] Stored [0] : UPDATE users SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ? [ script:mysql-async] [mysql-async] [INFO] [es_extended] Stored [1] : INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `group` = ?, `firstname` = ?, `lastname` = ?, `dateofbirth` = ?, `sex` = ?, `height` = ? [ script:mysql-async] [mysql-async] [INFO] [es_extended] Stored [2] : SELECT `accounts`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`, `loadout`, `firstname`, `lastname`, `dateofbirth`, `sex`, `height` FROM `users` WHERE identifier = ? [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.201 [ script:addonpack1] ----------------------------------------------------- [ script:addonpack1] Please Dont Change the resource name to avoid errors. [ script:addonpack1] ----------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 721 milliseconds [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [604ms] SELECT * FROM items : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_weaponshop] [600ms] SELECT * FROM weashops : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [613ms] SELECT * FROM jobs : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_datastore] [611ms] SELECT * FROM datastore : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_addonaccount] [610ms] SELECT * FROM addon_account : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_addoninventory] [610ms] SELECT * FROM items : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_boat] [608ms] UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = ? : ["boat"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_joblisting] [607ms] SELECT name, label FROM jobs WHERE whitelisted = ? : [false] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_society] [607ms] SELECT * FROM jobs : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_vehicleshop] [620ms] SELECT * FROM `vehicle_categories` : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_multicharacter] [654ms] SELECT `TABLE_NAME`, `COLUMN_NAME`, `CHARACTER_MAXIMUM_LENGTH` FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = ? AND (COLUMN_NAME = ? OR COLUMN_NAME = ?) : ["PlumeESXLegacy_1F3F80","identifier","owner"] [ script:es_extended] [INFO] ESX Legacy initialized [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.43 [ script:EasyAdmin] Your Version: 6.201 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] Your Version is unsupported and will no longer function properly in the near future, please update as soon as possible. [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [script:essentialmode] [script:essentialmode] [EssentialMode] Current version: 6.4.2 [script:essentialmode] [EssentialMode] Updater version: 6.4.2 [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Advertisement: Want to have EssentialMode pre-installed on a good and affordable server host? Go to the following link: https://zap-hosting.com/EssentialMode [ script:mysql-async] [mysql-async] [INFO] [esx_multicharacter] Stored [3] : SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE identifier LIKE ? LIMIT ? [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://kbuzzell-ek33ab.users.cfx.re/ [ citizen-server-impl] -- [server notice: tebex_not_set] [ citizen-server-impl] ================ [ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info. [ citizen-server-impl] ================ [ citizen-server-impl] [ citizen-server-impl] sync thread hitch warning: timer interval of 141 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 133 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 113 milliseconds [ script:hardcap] Connecting: Slippy [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 397 milliseconds [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [ERROR] [esx_multicharacter] An error happens for query "SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE identifier LIKE ? LIMIT ? : ["char%:c94b35980ea677008031168ed478989e4a285957",4]": ER_BAD_FIELD_ERROR: Unknown column 'accounts' in 'field list' [script:esx_multichar] SCRIPT ERROR: @esx_multicharacter/server/main.lua:20: attempt to get length of a nil value (local 'result') [script:esx_multichar] > ref (@esx_multicharacter/server/main.lua:20) [script:esx_multichar] > (@mysql-async/mysql-async.js:15543) [ script:mysql-async] > quit "Server restarting (kbuzzell)." [ citizen-server-main] -> Quitting: Server restarting (kbuzzell). ================================================================ ======== FXServer Starting - 2/8/2022, 8:29:24 PM ================================================================ [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. [ c-resources-core] Resource loading for LSCustoms failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for carlock failed: [ c-resources-core] Could not open resource metadata file - no such file. [ c-resources-core] Resource loading for addonpack2 failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 136 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - 7777Premium [ citizen-server-impl] - InteractSound [ citizen-server-impl] - LockDoors [ citizen-server-impl] - banking [ citizen-server-impl] - boatshop [ citizen-server-impl] - carwash [ citizen-server-impl] - coordsaver [ citizen-server-impl] - es_admin2 [ citizen-server-impl] - fixandcleanvehicle [ citizen-server-impl] - speedometer [ citizen-server-impl] - teslafunctions [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.11.0 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for webpack [ citizen-server-impl] Started resource webpack [ c-scripting-core] Creating script environments for chat [ citizen-server-impl] Started resource chat [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for es_admin2 [ citizen-server-impl] Started resource es_admin2 [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ cmd] Argument count mismatch (passed 1, wanted 2) [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Couldn't find resource loadingscreen. [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ c-scripting-core] Creating script environments for gcphone [ citizen-server-impl] Started resource gcphone [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_identity [ citizen-server-impl] Started resource esx_identity [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ script:gcphone] = INFO = Registered number for cardealer => Dealer customers [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ script:gcphone] = INFO = Registered number for ambulance => Alert Ambulance [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Started resource esx_animations [ c-scripting-core] Creating script environments for esx_atm [ citizen-server-impl] Started resource esx_atm [ c-scripting-core] Creating script environments for esx_bankerjob [ script:gcphone] = INFO = Registered number for banker => bank Customer [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_mechanicjob [ script:gcphone] = INFO = Registered number for mechanic => Mechanic Customer [ citizen-server-impl] Started resource esx_mechanicjob [ c-scripting-core] Creating script environments for esx_multicharacter [ citizen-server-impl] Started resource esx_multicharacter [ c-scripting-core] Creating script environments for esx_optionalneeds [ citizen-server-impl] Started resource esx_optionalneeds [ c-scripting-core] Creating script environments for esx_policejob [ script:gcphone] = INFO = Registered number for police => Police alert [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_realestateagentjob [ script:gcphone] = INFO = Registered number for realestateagent => Clients [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_shops [ citizen-server-impl] Started resource esx_shops [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ script:gcphone] = INFO = Registered number for taxi => Taxi Client [ citizen-server-impl] Started resource esx_taxijob [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ citizen-server-impl] Started resource cosmo_hud [ citizen-server-impl] Couldn't find resource mdt. [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Started resource rp-radio [ citizen-server-impl] Stopping resource basic-gamemode [ c-scripting-core] Creating script environments for EasyAdmin [ citizen-server-impl] Started resource EasyAdmin [ c-scripting-core] Creating script environments for vMenu [ script:vMenu] Instantiated instance of script vMenuServer.BanManager. [ script:vMenu] [vMenu] [WARNING] vMenu is set up to ignore permissions! [ script:vMenu] If you did this on purpose then you can ignore this warning. [ script:vMenu] If you did not set this on purpose, then you must have made a mistake while setting up vMenu. [ script:vMenu] Please read the vMenu documentation (https://docs.vespura.com/vmenu). [ script:vMenu] Most likely you are not executing the permissions.cfg (correctly). [ script:vMenu] Instantiated instance of script vMenuServer.MainServer. [ citizen-server-impl] Started resource vMenu [ citizen-server-impl] Started resource LoadingScreen [ citizen-server-impl] Started resource Cedar [ citizen-server-impl] Started resource Redwood [ citizen-server-impl] Couldn't find resource LSCustoms. [ citizen-server-impl] Started resource SandyLightAndTrees [ citizen-server-impl] Asset Assets/ch1_01_gvyard+hi.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_07_getty.ytd uses 22.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg+hi.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_12_blg.ytd uses 21.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsc_rd+hi.ytd uses 19.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch1_roadsd_rd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsa_roads2+hi.ytd uses 20.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/ch2_roadsb+hi.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cityeastrd+hi.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citynorthrd+hi.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/citywestrd+hi.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roads_hi_s_rds+hi.ytd uses 23.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs2_roadsb_hd+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs3_07_ground+hi.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs4roads+hi.ytd uses 16.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs5_roads_hd+hi.ytd uses 19.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/cs6roads+hi.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/dt1_rd1_1+hi.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd+hi.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/freewayrd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/globalroads+hi.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Assets/globalroads.ytd uses 37.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/grdairportterrain+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/paletoroadtemp+hi.ytd uses 40.2 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_04+hi.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd+hi.ytd uses 17.6 MiB of physical memory. [ citizen-server-impl] Asset Assets/po1_rd_po1_rd.ytd uses 19.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_blackjack.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_casino_roulette_2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_pokertisch.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/slb2k11_roulette.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd+hi.ytd uses 31.0 MiB of physical memory. [ citizen-server-impl] Asset Assets/sp1_rd.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset Assets/textureauto.ytd uses 28.1 MiB of physical memory. [ citizen-server-impl] Asset Assets/xm_detector_t.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource Assets [ citizen-server-impl] Started resource Forests [ citizen-server-impl] Asset countyprison/prison_first_txd.ytd uses 28.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_main_txd.ytd uses 26.2 MiB of physical memory. [ citizen-server-impl] Asset countyprison/prison_second_txd.ytd uses 16.8 MiB of physical memory. [ citizen-server-impl] Started resource countyprison [ citizen-server-impl] Started resource postalmap [ citizen-server-impl] Started resource interiors [ citizen-server-impl] Asset casinointerior/ch_chint01_vwint01_vwdlc_vw_casino.ytd uses 23.8 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint03_dlc_plan.ytd uses 22.6 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint06_boh_shell.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint06_dlc_casino_back.ytd uses 21.5 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint07_dlc_casino_hotel.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint08_dlc_casino_loading.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint09_dlc_vault.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset casinointerior/ch_chint10_dlc_utility.ytd uses 17.8 MiB of physical memory. [ citizen-server-impl] Started resource casinointerior [ citizen-server-impl] Asset weapons/fxdecal.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset weapons/w_sb_smg.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Started resource weapons [ c-scripting-core] Creating script environments for addonpack1 [ citizen-server-impl] Asset addonpack1/09tahoe.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/1310.ytd uses 24.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/15tahoe.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/16challenger.ytd uses 240.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/2020ss.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/760li04.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/80B4.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/80B4.ytd uses 29.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/99viper.ytd uses 34.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/RS72020 _hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/RS72020.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/aaq4.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/aaq4_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/audquattros_livery2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bbentayga.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bbentayga_hi.yft uses 23.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bmci.ytd uses 41.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bmci_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/bolide.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_blue.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_hks.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/bride_trash.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/brides_red.yft uses 16.1 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cats.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cats_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/cesc21_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/chr20.ytd uses 230.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/chr20_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/corvettec5z06+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/cutlass.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/demon.ytd uses 20.2 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/e34.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f15078.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f15078_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f150army.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/f150army_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f430s_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/f812.ytd uses 61.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fct.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/fct_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fgt.ytd uses 30.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/fgt_hi.yft uses 23.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/fxxk.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/gt17.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/gt17_hi.yft uses 17.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/i8.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/i8_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/laferrari.ytd uses 74.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/laferrari_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/logan_hi.yft uses 21.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/m2.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m2.ytd uses 130.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m2_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e36.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3e36_2jzgte.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3e92.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m4f82.ytd uses 164.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/m6f13.ytd uses 53.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/m6f13_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/mustang2005gt.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/mustang50th.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/q820.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/q820.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/q820_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raid.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raid_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ram2500.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/ram2500_hi.yft uses 31.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor2017.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor2017.ytd uses 226.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/raptor2017_hi.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_2.yft uses 20.8 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_bajacage_4.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/raptor_raidint.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/rs6.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/rs6.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/rs6_hi.yft uses 25.2 MiB of virtual memory. > txaReportResources [ citizen-server-impl] Asset addonpack1/sq72016.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/sq72016_hi.yft uses 30.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/srt4.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/stingray.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/stingray_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/tahoe21_hi.yft uses 18.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/trx.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/trx_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/ttrs.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/x5e53.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/x5e53.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i1.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458i2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458i2_hi.yft uses 23.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s1X.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1X_hi.yft uses 24.6 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s1_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFe458s2X.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2X_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFe458s2_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12A.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/yFeF12A_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/yFeF12T.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset addonpack1/yFeF12T_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset addonpack1/z419.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset addonpack1/z419_hi.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Started resource addonpack1 [ citizen-server-impl] Couldn't find resource addonpack2. [ citizen-server-impl] Started resource VehicleSpawner [ c-scripting-core] Creating script environments for enginecontrol [ citizen-server-impl] Started resource enginecontrol [ c-scripting-core] Creating script environments for respawn [ citizen-server-impl] Started resource respawn [ citizen-server-impl] Started resource emotemenu [ citizen-server-impl] Started resource sirenui [ citizen-server-impl] Started resource speedometer [ c-scripting-core] Creating script environments for fixandcleanvehicle [ citizen-server-impl] Started resource fixandcleanvehicle [ c-scripting-core] Creating script environments for fuel [ citizen-server-impl] Started resource fuel [ c-scripting-core] Creating script environments for weblogger [ citizen-server-impl] Started resource weblogger [ citizen-server-impl] Started resource teslafunctions [ citizen-server-impl] Couldn't find resource carlock. [ script:mysql-async] [mysql-async] [SUCCESS] Database server connection established. [ cmdsys] No such command txaReportResources. [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=03495a43-e528-43a8-bf77-0d9f3d8faa7c [script:essentialmode] [ script:mysql-async] [mysql-async] [INFO] [es_extended] Stored [0] : UPDATE users SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ? [ script:mysql-async] [mysql-async] [INFO] [es_extended] Stored [1] : INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `group` = ?, `firstname` = ?, `lastname` = ?, `dateofbirth` = ?, `sex` = ?, `height` = ? [ script:mysql-async] [mysql-async] [INFO] [es_extended] Stored [2] : SELECT `accounts`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`, `loadout`, `firstname`, `lastname`, `dateofbirth`, `sex`, `height` FROM `users` WHERE identifier = ? [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.201 [ script:addonpack1] ----------------------------------------------------- [ script:addonpack1] Please Dont Change the resource name to avoid errors. [ script:addonpack1] ----------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 998 milliseconds [script:essentialmode] [script:essentialmode] [EssentialMode] Current version: 6.4.2 [script:essentialmode] [EssentialMode] Updater version: 6.4.2 [script:essentialmode] [script:essentialmode] [EssentialMode] Everything is nice and updated! [script:essentialmode] [script:essentialmode] Advertisement: Want to have EssentialMode pre-installed on a good and affordable server host? Go to the following link: https://zap-hosting.com/EssentialMode [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [809ms] SELECT * FROM items : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_weaponshop] [810ms] SELECT * FROM weashops : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [es_extended] [833ms] SELECT * FROM jobs : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_datastore] [830ms] SELECT * FROM datastore : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_addonaccount] [828ms] SELECT * FROM addon_account : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_addoninventory] [825ms] SELECT * FROM items : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_vehicleshop] [823ms] SELECT * FROM `vehicle_categories` : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_boat] [822ms] UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = ? : ["boat"] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_joblisting] [822ms] SELECT name, label FROM jobs WHERE whitelisted = ? : [false] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_society] [822ms] SELECT * FROM jobs : [] [ script:mysql-async] [MariaDB:10.4.22-MariaDB] [WARNING] [esx_multicharacter] [849ms] SELECT `TABLE_NAME`, `COLUMN_NAME`, `CHARACTER_MAXIMUM_LENGTH` FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = ? AND (COLUMN_NAME = ? OR COLUMN_NAME = ?) : ["PlumeESXLegacy_1F3F80","identifier","owner"] [ script:es_extended] [INFO] ESX Legacy initialized [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.43 [ script:EasyAdmin] Your Version: 6.201 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] Update Changelog: [ script:EasyAdmin] Your Version is unsupported and will no longer function properly in the near future, please update as soon as possible. [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:mysql-async] [mysql-async] [INFO] [esx_multicharacter] Stored [3] : SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE identifier LIKE ? LIMIT ? [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://kbuzzell-ek33ab.users.cfx.re/ [ citizen-server-impl] -- [server notice: tebex_not_set] [ citizen-server-impl] ================ [ citizen-server-impl] Monetize your server using Tebex! Visit https://tebex.io/fivem for more info. [ citizen-server-impl] ================ [ citizen-server-impl]  > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "hypnonema" [ citizen-server-impl] Started resource hypnonema > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > stop "esx_multicharacter" [ citizen-server-impl] Stopping resource esx_multicharacter > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. [ script:hardcap] Connecting: Slippy [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 410 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds