egl::GetProcAddress(const char *procname = "glClearDepth")
egl::GetProcAddress(const char *procname = "glDepthRange")
egl::GetProcAddress(const char *procname = "eglClientWaitSyncKHR")
egl::GetProcAddress(const char *procname = "eglCreateSyncKHR")
egl::GetProcAddress(const char *procname = "eglDestroySyncKHR")
egl::GetProcAddress(const char *procname = "eglGetSyncAttribKHR")
egl::QueryString(EGLDisplay dpy = 0x0000000000000000, EGLint name = 12373)
egl::GetPlatformDisplayEXT(EGLenum platform = 12802, void* native_display = 0xFFFFFFFF99011460, const EGLint* attrib_list = 0x0000000003A93010)
egl::Initialize(EGLDisplay dpy = 0x00000000004F0880, EGLint *major = 0x0000000000000000, EGLint *minor = 0x0000000000000000)
trace: egl::Initialize(95): ANGLE Display::initialize error 0: No available renderers.
egl::GetError()
